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Implementation of game-based learning in subject of applied informatics in industrial automation curricula

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dc.title Implementation of game-based learning in subject of applied informatics in industrial automation curricula en
dc.contributor.author Perůtka, Karel
dc.relation.ispartof Lecture Notes in Mechanical Engineering
dc.identifier.issn 2195-4364 Scopus Sources, Sherpa/RoMEO, JCR
dc.identifier.issn 2195-4356 Scopus Sources, Sherpa/RoMEO, JCR
dc.identifier.isbn 9789819650583
dc.identifier.isbn 9783031991585
dc.identifier.isbn 9783031948886
dc.identifier.isbn 9789819667314
dc.identifier.isbn 9789811937156
dc.identifier.isbn 9783030703318
dc.identifier.isbn 9789811622779
dc.identifier.isbn 9789811969447
dc.identifier.isbn 9789819701056
dc.identifier.isbn 9789819748051
dc.date.issued 2025
dc.citation.spage 205
dc.citation.epage 214
dc.event.title 4th International Conference on Innovation in Engineering, ICIE 2025
dc.event.location Prague
utb.event.state-en Czech republic
utb.event.state-cs Česká republika
dc.event.sdate 2025-06-18
dc.event.edate 2024-06-20
dc.type conferenceObject
dc.language.iso en
dc.publisher Springer Science and Business Media Deutschland GmbH
dc.identifier.doi 10.1007/978-3-031-94223-5_18
dc.relation.uri https://link.springer.com/chapter/10.1007/978-3-031-94223-5_18
dc.subject Computer Game en
dc.subject Game-based Learning en
dc.subject Matlab en
dc.subject Questionnaire en
dc.subject Automation en
dc.subject Computer Games en
dc.subject Curricula en
dc.subject Education Computing en
dc.subject Human Computer Interaction en
dc.subject Industrial Informatics en
dc.subject Object Oriented Programming en
dc.subject Students en
dc.subject Teaching en
dc.subject AM Broadcast en
dc.subject Educational Computer Game en
dc.subject Game-based Learning en
dc.subject Industrial Automation en
dc.subject Informatics en
dc.subject Objectoriented Programming (OOP) en
dc.subject Questionnaire en
dc.subject Student Satisfaction en
dc.subject Users Perspective en
dc.subject Matlab en
dc.description.abstract This article deals with the implementation of the game-based learning concept in teaching students of the Applied Informatics in Industrial Automation curriculum in both full-time and part-time study at Faculty of Applied Informatics, Tomas Bata University in Zlin, Czechia, Europe, in the form of a educational computer game using object-oriented programming in MATLAB software. The article presents a basic description of the game-based learning concept with examples of the use of computer games in teaching in various sectors, and the subsequently the modification of the created game, the structure of this game from both the programmer's and the user's perspective, and an evaluation of its use in teaching at a university in the form of a questionnaire. The questionnaire consisted of a total of 6 questions, which were used to verify students’ satisfaction with the expansion of teaching using this computer game. The popularity of this computer game in teaching was ensured by the fact that it is based on a similar knowledge game that is broadcast every weekday on Czech Television. en
utb.faculty Faculty of Applied Informatics
dc.identifier.uri http://hdl.handle.net/10563/1012539
utb.identifier.scopus 2-s2.0-105009321673
dc.date.accessioned 2025-11-27T12:48:50Z
dc.date.available 2025-11-27T12:48:50Z
utb.contributor.internalauthor Perůtka, Karel
utb.fulltext.sponsorship -
utb.scopus.affiliation Tomas Bata University in Zlin, Zlin, Czech Republic
utb.fulltext.projects -
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