Publikace UTB
Repozitář publikační činnosti UTB

Virtual training environments in a printing company

Repozitář DSpace/Manakin

Zobrazit minimální záznam


dc.title Virtual training environments in a printing company en
dc.contributor.author Pokorný, Pavel
dc.contributor.author Bírošík, Michal
dc.relation.ispartof Advances in Intelligent Systems and Computing
dc.identifier.issn 2194-5357 Scopus Sources, Sherpa/RoMEO, JCR
dc.identifier.isbn 978-3-03-063318-9
dc.date.issued 2020
utb.relation.volume 1295
dc.citation.spage 728
dc.citation.epage 738
dc.event.title 4th Computational Methods in Systems and Software, CoMeSySo 2020
dc.event.location online
dc.event.sdate 2020-10-14
dc.event.edate 2020-10-17
dc.type conferenceObject
dc.language.iso en
dc.publisher Springer Science and Business Media Deutschland GmbH
dc.identifier.doi 10.1007/978-3-030-63319-6_67
dc.relation.uri https://link.springer.com/chapter/10.1007/978-3-030-63319-6_67
dc.subject application en
dc.subject modelling en
dc.subject virtual reality en
dc.subject visualisation en
dc.description.abstract Although Virtual Reality technology has existed for decades, it has currently been experiencing a boom. This is - in particular, ensured by significant improvements in the availability and quality of Virtual Reality (VR) hardware that this technology requires. Virtual Reality is quickly expanding in many fields of human interests - scientific visualisation, the military, entertainment, healthcare, construction, etc. It is also increasingly being used in education and training. With the help of VR, industrial companies can train their employees to work more effectively, to improve their performance or to perform safe training programmes in high-risk scenarios. This paper sets out to describe proposed and implemented solutions for the use of VR for the new employee training process in a printing company. This solution includes the choice of a suitable VR headset and corresponding software tools. After that, the necessary graphical assets were prepared - (e.g. 3D models and their textures); these were then imported into the software in which the VR application was created. Its functionality was then tested in our laboratory and will be used in the relevant industrial environment. © 2020, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG. en
utb.faculty Faculty of Applied Informatics
dc.identifier.uri http://hdl.handle.net/10563/1010148
utb.identifier.obdid 43882096
utb.identifier.scopus 2-s2.0-85098129242
utb.source d-scopus
dc.date.accessioned 2021-01-08T14:02:35Z
dc.date.available 2021-01-08T14:02:35Z
utb.contributor.internalauthor Pokorný, Pavel
utb.contributor.internalauthor Bírošík, Michal
utb.fulltext.affiliation Pavel Pokorný 1, Michal Birošík 2 1 Department of Computer and Communication Systems, Faculty of Applied Informatics, Tomas Bata University in Zlín, Nad Stráněmi 4511, 760 05 Zlín, Czech Republic pokorny@utb.cz 2 Department of Informatics and Artificial Intelligence, Faculty of Applied Informatics, Tomas Bata University in Zlín, Nad Stráněmi 4511, 760 05 Zlín, Czech Republic michal.birosik@gmail.com
utb.fulltext.dates -
utb.scopus.affiliation Department of Computer and Communication Systems, Faculty of Applied Informatics, Tomas Bata University in Zlín, Nad Stráněmi 4511, Zlín, 760 05, Czech Republic; Department of Informatics and Artificial Intelligence, Faculty of Applied Informatics, Tomas Bata University in Zlín, Nad Stráněmi 4511, Zlín, 760 05, Czech Republic
utb.fulltext.faculty Faculty of Applied Informatics
utb.fulltext.faculty Faculty of Applied Informatics
utb.fulltext.ou Department of Computer and Communication Systems
utb.fulltext.ou Department of Informatics and Artificial Intelligence
Find Full text

Soubory tohoto záznamu

Zobrazit minimální záznam