Publikace UTB
Repozitář publikační činnosti UTB

The preparation of graphic models for a virtual reality application in Unity

Repozitář DSpace/Manakin

Zobrazit minimální záznam


dc.title The preparation of graphic models for a virtual reality application in Unity en
dc.contributor.author Pokorný, Pavel
dc.contributor.author Bírošík, Michal
dc.relation.ispartof Advances in Intelligent Systems and Computing
dc.identifier.issn 2194-5357 Scopus Sources, Sherpa/RoMEO, JCR
dc.identifier.isbn 978-3-03-051964-3
dc.date.issued 2020
utb.relation.volume 1224 AISC
dc.citation.spage 331
dc.citation.epage 340
dc.event.title 9th Computer Science On-line Conference, CSOC 2020
dc.event.location online
dc.event.sdate 2020-07-15
dc.event.edate 2020-07-15
dc.type conferenceObject
dc.language.iso en
dc.publisher Springer
dc.identifier.doi 10.1007/978-3-030-51965-0_29
dc.relation.uri https://link.springer.com/chapter/10.1007/978-3-030-51965-0_29
dc.subject modelling en
dc.subject Virtual Reality en
dc.subject visualisation en
dc.description.abstract Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainly due to the new powerful hardware devices available to many people. Accompanying this greater availability, the fields of use are also currently expanding – medicine, military, business, engineering, education, entertainment, etc. The main purpose of Virtual Reality is to provide the user with a real-looking simulated environment, including interaction. Specialised developer software tools are used in order to create Virtual Reality applications that exploit suitable 3D graphics models. This paper deals with the creation and preparation of such graphical models - including textures, and the problems of the conversion process, to a developer application. Blender is used to create models and UV maps. The export of these models and UV maps from Blender is set up for easy implementation in the Substance Painter software, where the textures are drawn - and later, into the Unity developer engine for Virtual Reality application. © 2020, Springer Nature Switzerland AG. en
utb.faculty Faculty of Applied Informatics
dc.identifier.uri http://hdl.handle.net/10563/1009860
utb.identifier.obdid 43882094
utb.identifier.scopus 2-s2.0-85089722568
utb.source d-scopus
dc.date.accessioned 2020-09-01T10:09:21Z
dc.date.available 2020-09-01T10:09:21Z
utb.contributor.internalauthor Pokorný, Pavel
utb.contributor.internalauthor Bírošík, Michal
utb.fulltext.affiliation Pavel Pokorný 1, Michal Birošík 2 1 Department of Computer and Communication Systems, Faculty of Applied Informatics, Tomas Bata University in Zlín, Nad Stráněmi 4511, 760 05 Zlín, Czech Republic pokorny@utb.cz 2 Department of Informatics and Artificial Intelligence, Faculty of Applied Informatics, Tomas Bata University in Zlín, Nad Stráněmi 4511, 760 05 Zlín, Czech Republic michal.birosik@gmail.com
utb.fulltext.dates -
utb.scopus.affiliation Department of Computer and Communication Systems, Faculty of Applied Informatics, Tomas Bata University in Zlín, Nad Stráněmi 4511, Zlín, 760 05, Czech Republic; Department of Informatics and Artificial Intelligence, Faculty of Applied Informatics, Tomas Bata University in Zlín, Nad Stráněmi 4511, Zlín, 760 05, Czech Republic
utb.fulltext.faculty Faculty of Applied Informatics
utb.fulltext.faculty Faculty of Applied Informatics
utb.fulltext.ou Department of Computer and Communication Systems
utb.fulltext.ou Department of Informatics and Artificial Intelligence
Find Full text

Soubory tohoto záznamu

Zobrazit minimální záznam