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Using Irrlicht engine to create a real-time application

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dc.title Using Irrlicht engine to create a real-time application en
dc.contributor.author Pokorný, Pavel
dc.relation.ispartof Annals of DAAAM and Proceedings of the International DAAAM Symposium
dc.identifier.issn 1726-9679 Scopus Sources, Sherpa/RoMEO, JCR
dc.identifier.isbn 978-3-901509-70-4
dc.date.issued 2009
dc.citation.spage 1167
dc.citation.epage 1168
dc.event.title Annals of DAAAM for 2009 and 20th International DAAAM Symposium Intelligent Manufacturing and Automation: Focus on Theory
dc.event.location Vienna
utb.event.state-en Austria
utb.event.state-cs Rakousko
dc.event.sdate 2009-11-25
dc.event.edate 2009-11-28
dc.type conferenceObject
dc.language.iso en
dc.publisher Danube Adria Association for Automation and Manufacturing, DAAAM
dc.relation.uri https://www.thefreelibrary.com/Using+Irrlicht+engine+to+create+a+real-time+application.-a0224712775
dc.subject Application en
dc.subject Engine en
dc.subject Graphics en
dc.subject Irrlicht en
dc.subject Visualization en
dc.description.abstract Today, a computer programmer is a very lucrative business. Its work requires expert knowledge and high efforts. Therefore is programmers work exacting and it is too well paid. Simultaneously, it is on the look for a way to simplify and accelerate programmers work. Libraries and software engines offer the collection of the most used universal algorithms and functions in many applications. This paper describes, how to simple create a real-time application, based on the one engine - Irrlicht. en
utb.faculty Faculty of Applied Informatics
dc.identifier.uri http://hdl.handle.net/10563/1005196
utb.identifier.rivid RIV/70883521:28140/09:63507839!RIV10-MSM-28140___
utb.identifier.obdid 43859048
utb.identifier.scopus 2-s2.0-84904318776
utb.source d-scopus
dc.date.accessioned 2015-06-29T11:54:21Z
dc.date.available 2015-06-29T11:54:21Z
dc.rights.uri https://open.k.utb.cz/blog/2021/04/19/daaam/
dc.rights.access openAccess
utb.contributor.internalauthor Pokorný, Pavel
utb.fulltext.affiliation POKORNY, P[avel]
utb.fulltext.dates -
utb.fulltext.references Liberty, J. & Jones B. L. (2004). Sams Teach Yourself C++ in 21 Days, Sams, ISBN 067232112, New York Pokorny, P. (2006). Blender–teach yourself 3D graphics (in czech), BEN–technicka literatura, ISBN 80-7300-203-5, Prague Vybiral, J. (2008). Gimp – practical user handbook (in czech), Computer Press, ISBN 80-251-1945-7, Prague *** (2000) http://newtondynamics.com–Newton Game Dynamics-physics engine, Accesed on:2009-07-08 *** (2003) http://irrlicht.sourceforge.net–Irrlicht Engine–A free open source 3d engine, Accesed on:2009-07-08 ***Wikipedia contributors. (2009) http://en.wikipedia.org/wiki/Irrlicht_Engine–Irrlicht Engine, Accesed on:2009-07-08
utb.fulltext.sponsorship This work was supported by the Ministry of Education of the Czech Republic in the range of research projects No. MSM 7088352102.
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