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Objectivization of traditional otoneurological examinations based on Kinect sensor: Hautant's test based on Kinect

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dc.title Objectivization of traditional otoneurological examinations based on Kinect sensor: Hautant's test based on Kinect en
dc.contributor.author Dolinay, Viliam
dc.contributor.author Pivníčková, Lucie
dc.contributor.author Vašek, Vladimír
dc.relation.ispartof Proceedings of the 2014 15th International Carpathian Control Conference, ICCC 2014
dc.identifier.isbn 9781479935284
dc.date.issued 2014
dc.citation.spage 91
dc.citation.epage 94
dc.event.title 15th International Carpathian Control Conference, ICCC 2014
dc.event.location Velké Karlovice
utb.event.state-en Czech Republic
utb.event.state-cs Česká republika
dc.event.sdate 2014-05-28
dc.event.edate 2014-05-30
dc.type conferenceObject
dc.language.iso en
dc.publisher IEEE Computer Society
dc.identifier.doi 10.1109/CarpathianCC.2014.6843575
dc.relation.uri http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6843575
dc.subject Dizziness en
dc.subject Hautant's test en
dc.subject Kinect en
dc.subject medical examination en
dc.subject vertigo en
dc.description.abstract The purpose of this paper is to show possibilities of modern game device such a Microsoft Kinect sensor for examinations in otoneurology. There are several traditional examinations, which can be revived for use in current medical practice. The aim of this study was to utilize skeleton tracking feature of the Microsoft Kinect sensor to monitor patients' movement to provide objective outputs from particular examination. The preliminary tests have shown that device is able to provide significant information that can be useful for implementation of Unterberger's and Hautant's test. Hautant's test has been subsequently programmed for laboratory experiments and in the course of this year the results will be discussed and tested in cooperation with specialists in otoneurology. The combination of Kinect sensor and future software application appear to be further applicable with possible benefits in practice. Using gaming equipment can greatly accelerate the development, because research does not need to focus on the development of hardware, but most efforts may be directed to the implementation of the particular objectives and results may be earlier deployed for practical tests and use. Great importance is also the price of the hardware. Due to the masses spread of the gaming industry the price is much lower than the equipment developed specifically for particular medicine examination. However, to enforce any new device into practical use in medicine is a complicated process and push the proposed solution, at least for screening tests will be a sufficient satisfaction. © 2014 IEEE. en
utb.faculty Faculty of Applied Informatics
dc.identifier.uri http://hdl.handle.net/10563/1004643
utb.identifier.obdid 43871632
utb.identifier.scopus 2-s2.0-84904497247
utb.identifier.wok 000359794600018
utb.source j-wok
dc.date.accessioned 2015-06-04T12:54:39Z
dc.date.available 2015-06-04T12:54:39Z
utb.contributor.internalauthor Dolinay, Viliam
utb.contributor.internalauthor Pivníčková, Lucie
utb.contributor.internalauthor Vašek, Vladimír
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