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Název: | Historical 3D visualisations of Starý Světlov castle using Blender and Unreal Engine |
Autor: | Pokorný, Pavel; Falešník, David |
Typ dokumentu: | Článek ve sborníku (English) |
Zdrojový dok.: | Lecture Notes in Networks and Systems. 2021, vol. 230, p. 351-362 |
ISSN: | 2367-3370 (Sherpa/RoMEO, JCR) |
ISBN: | 978-3-03-077441-7 |
DOI: | https://doi.org/10.1007/978-3-030-77442-4_30 |
Abstrakt: | The main task of this paper is to describe a visualisation method for Starý Světlov Castle. This castle was probably founded in the first half of the 14th Century when the massive castle core was built. Until the mid of 15th Century Starý Světlov Castle was an important residence of the local aristocracy. At the end of the 15th Century, the castle lost its importance and was gradually abandoned. Research by historians has made it possible to create sketches and paintings of the castle at the time of its greatest importance – in the first half of the 15th Century. The 3D complex model of the castle was created based on mentioned sketches and other resources from this period. All buildings and accessories were separately modelled and textured using UV mapping techniques. The rendered outputs are performed by a visualization application. The Blender software creation suite was used for modelling. Quixel Mixer was used for texturing and the final application was developed in Unreal Engine. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG. |
Plný text: | https://link.springer.com/chapter/10.1007/978-3-030-77442-4_30 |
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