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Generation alpha media consumption during COVID‐19 and teachers' standpoint

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dc.title Generation alpha media consumption during COVID‐19 and teachers' standpoint en
dc.contributor.author Šramová, Blandína
dc.contributor.author Pavelka, Jiří
dc.relation.ispartof Media and Communication
dc.identifier.issn 2183-2439 Scopus Sources, Sherpa/RoMEO, JCR
dc.date.issued 2023
utb.relation.volume 11
utb.relation.issue 4
dc.citation.spage 227
dc.citation.epage 238
dc.type article
dc.language.iso en
dc.publisher Cogitatio Press
dc.identifier.doi 10.17645/mac.v11i4.7158
dc.relation.uri https://www.cogitatiopress.com/mediaandcommunication/article/view/7158
dc.relation.uri https://www.cogitatiopress.com/mediaandcommunication/article/view/7158/3508
dc.relation.uri https://doi.org/10.17645/mac.v11i4.7158
dc.subject COVID‐19 en
dc.subject digitalisation en
dc.subject education en
dc.subject generation Alpha en
dc.subject media consumption en
dc.subject mobile applications en
dc.subject motivation en
dc.subject teachers en
dc.description.abstract With the development of digital technologies that are part of everyday life, new cultural norms and patterns are developing with which children play, learn, communicate, and socialise in the digital age. Technologies are also fundamentally changing teachers’ attitudes to education. This study aims to determine the motivation of teachers of generation Alpha for using technology and mobile applications, what technologies were preferred by generation Alpha after the second wave of the Covid‐19 pandemic, and for what reason. The research sample included one segment of the Alpha generation, pupils of primary schools (N = 53) and their primary school teachers (N = 83). A qualitative research design was used. The data processed by thematic content analysis identified the themes associated with using digital tools by generation Alpha, according to the teachers. The results showed the teachers’ motivation for using digital technology with generation Alpha, such as meeting their physiological, safety, social, cognitive, aesthetic, and self‐actualisation needs. Generation Alpha’s media applications saturated four needs: entertainment, information, education, and games. They were covered by 12 applications. The findings show that the digital communication activities of generation Alpha refer to the audience’s intentionality, selectivity, and involvement with the media. The presented research opens other possible research topics, such as how new communication and mobile apps influence the behaviours of Alpha generation, value orientation, and well‐being, and how effectively to use mobile apps in education praxis. en
utb.faculty Faculty of Multimedia Communications
dc.identifier.uri http://hdl.handle.net/10563/1011849
utb.identifier.obdid 43885182
utb.identifier.scopus 2-s2.0-85178295844
utb.identifier.wok 001157268200010
utb.source j-scopus
dc.date.accessioned 2024-02-14T13:51:52Z
dc.date.available 2024-02-14T13:51:52Z
dc.description.sponsorship Tomas Bata University in Zlín, TBU, (RVO/FMK/2022)
dc.rights Attribution 4.0 International
dc.rights.uri http://creativecommons.org/licenses/by/4.0/
dc.rights.access openAccess
utb.contributor.internalauthor Šramová, Blandína
utb.contributor.internalauthor Pavelka, Jiří
utb.fulltext.sponsorship This work was supported by Tomáš Bata University in Zlin (Grant RVO/FMK/2022).
utb.scopus.affiliation Faculty of Multimedia Communications, Tomáš Bata University, Czech Republic
utb.fulltext.projects RVO/FMK/2022
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Attribution 4.0 International Kromě případů, kde je uvedeno jinak, licence tohoto záznamu je Attribution 4.0 International